~ Goddess Grotto Mods ~ (
theharvestmods) wrote2013-01-06 12:53 am
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The Harvest... and You?
A Guide to Farming
There are a number of reasons for your character to seek out the Harvest Sprites and take up the responsibilities of a farmer - living and working on a farm, for starters, will give them a place all their own to stay, as opposed to sleeping on the floor of the inn; the townspeople will be glad to have a local source of food and anything else you may produce, instead of ordering everything from Zeke, and will pay well for first dibs on the best of what they're selling before it's shipped out of town; and both the Harvest Sprites and the Harvest Goddess herself will definitely make a point to thank them adequately for their active-or-not worship.
Characters who start farms on Harvest Sprite camps will receive overnight, as their first thank-you gift from the Sprites, a set of basic tools (Axe, Hammer, Sickle, Hoe, and Watering Can - all Iron); a shed for material stone and lumber; a lean-to and a little bird coop than can house two animals each; an outhouse; and a shack to live in, furnished with a bedside table topped with a lantern, a tool chest, and a bed, rough and firm itself but with rather fluffy, downy sheets and pillows - they'll provide more beds for characters who'll be sharing a shack and will set up a new shack for every four. Once they've gathered sufficient materials and funding, characters may always have Gotz build the shack up into a proper farmhouse.
Farming itself, of course, entails raising plants and animals. But to do any of that, of course, requires equipment.
The blacksmith is capable of upgrading each of the tools on this list through the Fishing Rod by reinforcing them with Copper, Silver, Gold, and Mythril alloys. Each of those levels makes a tool progressively stronger, and capable of doing more with less strain on the user's part.
Axe - Cuts through wood, chops through trees and logs, and turns them into Lumber. Cutting a small log will only get you one or two branches of Lumber, but it's low-effort - to cut down a tree at all, you'll need a bit of conditioning and a Copper Axe or better, with a Silver Axe needed for stronger trees. Available from Saibara.
Hammer - Clears obstacles you'll find in the field or in the mines and cracks open rocks for Material Stone and harvesting minerals, metals, and gems. Higher-level hammers are sturdier and will do more work while demanding less of your energy, and will also get you deeper into the mines and closer to valuables such as jewels. Available from Saibara.
Sickle - Hacks weeds and dead crops and harvests grains and animal fodder. Available from Saibara.
Hoe - Used for digging and tilling soil. Available from Saibara.
Watering Can - Waters crops. Higher-level watering cans hold more water and have improved spouts, saving you back-and-forth trips between your plants and the nearest water source. Available from Saibara.
Fishing Rod Used to catch fish! You can catch fish at most any natural water source, aside from the Goddess's spring, but a standard Iron Rod will probably snap in a fight against larger ocean fish. Available from Wesley.
Brush - Used to brush and clean mammalian livestock - they appreciate frequent grooming! Available from Grey.
Shears - Used to clip wool. Available from Grey.
Milker - A tool for clean milking of dairy animals. Available from Grey.
The soil and conditions on the Harvest Goddess's haunting ground are conducive enough to strong crop growth that taking care of crops is relatively undemanding, in comparison to animal husbandry. Buy some seeds from Lilia or see if the sprites at Sprite Station have some to offer you (one seed pouch will grow one plant, and the prices listed are per pouch or sapling), till some space for them to grow, sow them, and water them daily.
Most varieties of crop are seasonal - very seasonal. Plant them or allow the plants to continue growing out of season and they'll shrivel up and die - unless they are trees, which will take from one to two seasons to grow to maturity and will only bear fruit in season, but will last you for years.
Each crop can also be harvested only once unless noted to grow back.
A well-grown crop can be expected to sell anywhere from two (if regrowing) to six (if single-harvest) times its seed price, with a single piece of fruit from a tree fetching a sixth of the price of a seedling.
Spring
- Turnip - 30G.
- Cabbage - 40G.
- Lettuce - 30G.
- Asparagus - 30G.
- Strawberry - 110G. Regrows.
- Tulip - 20G.
Summer
- Onion - 30G.
- Watermelon - 30G.
- Honeydew - 40G.
- Zucchini - 80G. Regrows.
- Cucumber - 80G. Regrows.
- Corn - 100G. Regrows.
- Tomato - 100G. Regrows.
- Begonia - 20G.
- Morning Glory - 20G.
- Sunflower - 30G.
- Cherry (Tree) - 860G.
- Peach (Tree) - 860G.
- Plum (Tree) - 860G.
- Lemon (Tree) - 860G.
- Lime (Tree) - 860G.
Autumn
- Carrot - 30G.
- Spinach - 30G.
- Pumpkin - 40G.
- Eggplant - 80G. Regrows.
- Yam - 90G. Regrows.
- Cosmos - 20G.
- Rose - 30G.
- Olive (Tree) - 860g.
- Grape (Tree) - 860G.
- Apple (Tree) - 990G.
- Coffee (Tree) - 980G.
Winter
- Potato - 30G.
- Broccoli - 90G. Regrows.
- Anemone - 20G.
- Snowdrop - 30G.
- Orange (Tree) - 990G.
Year-Round
- Grass - 10G. Grows into fodder grass for livestock.
- Wheat - 30G.
- Buckwheat - 30G.
- Flax - 30G.
- Cotton - 30G.
- Rice - 30G.
- Tea (Tree) - 980G.
Animals demand more in space, in tools, in time, and in facilities than crops do - barns and chicken coops, room to graze, shears for sheep, milkers for cows, medicine on hand in case they get sick... But, of course, they're profitable, provide plenty, and are simply nice to have - don't they go a certain distance toward making a farm feel more like a proper farm and less like a really big garden? In fact, setting up the space for animals is one of the ways in which the Harvest Sprites are most looking forward to your help.
The adventurous, tough, and well-equipped are welcome to try to tame and farm wild animals and monsters they encounter in the woods and caves - but ordering members of domestic species from Grey is a respectable way to start animal-keeping. Let him know what sort of breed or appearance you'd like and he'll track it down for you while he's out of town and bring it back on his return.
- Chicken - 1200G (female), 1000G (male). Sold as chicks. Once grown, each chicken lays one egg per day.
- Duck - 1000G (female), 800G (male). Sold as ducklings. Once grown, each duck lays one egg per day.
- Cow - 6000G (heifer), 5000G (bull), 4500G (female calf), or 4000G (male calf). Once grown, each female cow produces two bottles milk per day.
- Sheep - 5000G (adult) or 4000G (lamb). Once grown, each sheep produces one ball wool per week.
- Goat - 5000G (nanny), 4500G (billy), 4000G (female kid), or 3500G (male kid). Once grown, each female goat produces one bottle milk per day.
- Alpaca - 7000G (adult), 6000G (cria). Once grown, each alpaca produces one ball wool per week.
- Horse - 8000G (adult), 6000G (foal). Once grown and trained, horses will reliably and eagerly provide you with transport at several times the speed you could travel on foot.
- Pig - 4000G (adult), 3000G (piglet). You would be surprised at what a helpful foraging partner one of Grey's pigs can be - and digging for truffles in Winter is much, much easier with a pig at your side.
- Dog - 2000G (adult), 3000G (puppy). A grown and well-trained dog makes a fantastic exploring and hunting partner - and back on the farm may help you keep the other animals on your grounds and any new creatures you're trying to train in line.
There are a number of ways to get creative with your farmland - you may also choose to set up, say, beehives, or ponds for your ducks to swim in and in which to raise fish. Greenhouses, mills, and processing machines are options, and exotic animals may warrant unusual accommodations and setups. Anything you can think of that you may want or need to run your land and life on Cape Beryl - a stable solely for horses, a special house in which to raise a whole pack of your favorite type of monster, a carriage for your larger animals to draw you around town in - should be possible, with or without help from the town craftspeople, or even the Harvest Sprites.